In a comment to a recent post by 2K Marin’s Steve Gaynor, Clint Hocking, Creative Director on Far Cry 2, stated his opinion that games need to move beyond “storymaking” to the creation of compelling experiences connected by meaningful human motivations. This is something games are already capable of, though maybe those responsible don’t even realise it. It could be argued that the power of any work lies in its ability to make us question ourselves and our own beliefs. Warning: The following contains spoilers for the later stages of Far Cry 2.
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